3D Character Artist

About me

 

3D Character Artist, Modeler, Texture Artist, 3D Generalist

Skills:

High end Characters and hard surface modeling (High poly and Low-poly, Digital Doubles), for VFX and Game Industry, UV mapping, 3D Texturing (Game and Cinematic resolution), Normal maps, Displace maps, Face Shapes, Digital and Matte Painting, Hard surface animation, Camera Mapping, Lightning, Render Setup.

Software Experience:

3D Studio Max, Softimage XSI, Maya, ZBrush, Mudbox, Mari, Unfold 3D, V-Ray, Mental Ray, KeyShot, Adobe Photoshop, Adobe After Effect.

 

.awards and publications